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Guides for sound in games and video
Choosing and using sound effects, licences in plain English, and selling your own sounds.
October 20, 2026 · 5 min read
Sword Sound Effects for Games: Swings, Hits and Clashes That Feel Right
How to choose and use sword sound effects in games: swings, hits, blocks, unsheathing, variations, timing and layering for combat that feels heavy.
ReadOctober 20, 2026 · 5 min read
Coin, Pickup and Win Sounds for Games: Small Sounds, Big Feel
How to choose coin, pickup, win and game-over sounds for your game: pitch, length, stacking, reward feel, and keeping them from getting annoying.
ReadOctober 9, 2026 · 7 min read
Best Sound Effects Websites in 2026: Free and Paid, Compared
Where to get sound effects for games, YouTube and film: free and paid SFX sites compared on licence, credit rules, Content ID and price.
ReadOctober 5, 2026 · 6 min read
Footstep Sound Effects for Games: How to Choose and Use Them
How to pick footstep sound effects for your game: surfaces, variations, mono vs stereo, loudness and how to stop steps sounding repetitive.
ReadOctober 5, 2026 · 6 min read
What Does Royalty-Free SFX Mean? Sound Effect Licences in Plain English
Royalty-free doesn't mean free. A plain-English guide to sound effect licences: commercial vs personal use, attribution, Content ID and what you can't do.
ReadOctober 5, 2026 · 7 min read
How to Sell Sound Effects Online: A Practical Guide for Sound Designers
A practical guide to selling your sound effects online: what sells, how to prepare files, naming and tags, pricing, packs, AI rules and getting paid.
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