What you can do here
- •Search and preview sound effects by name, tag, creator or category: footsteps, weapons, UI, magic, impacts, ambience and more.
- •Buy single sounds from $2, or packs of related sounds for less than buying each one.
- •Get free sound effects, each with a licence.
- •Ask a creator to make a custom sound for you, paid safely through escrow.
- •Sell your own sound effects and keep 65% to 75% of each sale. Become a creator.
How the licence works
Royalty-free means you pay once and keep using the sound, with no royalties or per-project fees, and the licence never expires. The Commercial licence covers shipped games and apps, monetised videos, films, ads, podcasts, streams and client work; no credit is needed. The Personal licence covers projects that don't earn money.
Read the full licence, pricing and FAQ.
Why we built it
Game and video audio libraries are often a search box bolted onto a warehouse, with confusing licences and sounds that get your videos claimed. ReadySFX starts from structure and trust: every sound categorised, tagged and previewable, a licence you can read in a minute, and no Content ID.
Who makes the sounds
Every sound is made by a person. Creators apply with samples of their work, and every creator must have made each sound substantially themselves. Uploads from creators who aren't Trusted yet are reviewed before they go live, and buyers can see who made every sound.
Who runs it
ReadySFX is an independent marketplace, launched in 2026 and run from Manitoba, Canada.
Questions or press: readysfx@gmail.com or the contact page.
Open-source credits
ReadySFX is built with open-source software, used under each project’s licence, including: the YAMNet sound-classification model and MediaPipe (Google, Apache License 2.0); the LAME MP3 encoder (LGPL, source at lame.sourceforge.io) and libvorbis (BSD), via wasm-media-encoders (MIT); the Sora and Manrope typefaces (SIL Open Font License); and React and TanStack (MIT).
Questions about this page?
If anything here is unclear, we're happy to help. Contact support and we'll answer directly.